apoc.nlp.aws.entities.graph
Procedure APOC Full
Creates a (virtual) entity graph for provided text
Install Dependencies
The NLP procedures have dependencies on Kotlin and client libraries that are not included in the APOC Library.
These dependencies are included in apoc-nlp-dependencies-4.1.0.11.jar, which can be downloaded from the releases page.
Once that file is downloaded, it should be placed in the plugins
directory and the Neo4j Server restarted.
Setting up API Key
We can generate an Access Key and Secret by following the instructions at docs.aws.amazon.com/IAM/latest/UserGuide/id_credentials_access-keys.html. Once we’ve done that, we can populate and execute the following commands to create parameters that contains these details.
apiKey
and apiSecret
parameters:param apiKey => ("<api-key-here>");
:param apiSecret => ("<api-secret-here>");
Alternatively we can add these credentials to apoc.conf
and retrieve them using the static value storage functions.
See Static Value Storage.
apoc.static.aws.apiKey=<api-key-here>
apoc.static.aws.apiSecret=<api-secret-here>
apoc.conf
RETURN apoc.static.getAll("aws") AS aws;
aws |
---|
{apiKey: "<api-key-here>", apiSecret: "<api-secret-here>"} |
Usage Examples
The examples in this section are based on the following sample graph:
CREATE (:Article {
uri: "https://neo4j.com/blog/pokegraph-gotta-graph-em-all/",
body: "These days I’m rarely more than a few feet away from my Nintendo Switch and I play board games, card games and role playing games with friends at least once or twice a week. I’ve even organised lunch-time Mario Kart 8 tournaments between the Neo4j European offices!"
});
CREATE (:Article {
uri: "https://en.wikipedia.org/wiki/Nintendo_Switch",
body: "The Nintendo Switch is a video game console developed by Nintendo, released worldwide in most regions on March 3, 2017. It is a hybrid console that can be used as a home console and portable device. The Nintendo Switch was unveiled on October 20, 2016. Nintendo offers a Joy-Con Wheel, a small steering wheel-like unit that a Joy-Con can slot into, allowing it to be used for racing games such as Mario Kart 8."
});
We can use this procedure to automatically create the entity graph.
As well as having the Entity
label, each entity node will have another label based on the value of the type
property.
By default a virtual graph is returned.
MATCH (a:Article {uri: "https://neo4j.com/blog/pokegraph-gotta-graph-em-all/"})
CALL apoc.nlp.aws.entities.graph(a, {
key: $apiKey,
secret: $apiSecret,
nodeProperty: "body",
writeRelationshipType: "ENTITY"
})
YIELD graph AS g
RETURN g;
We can see a Neo4j Browser visualization of the virtual graph in Pokemon entities graph.
We can compute the entities for multiple nodes by passing a list of nodes to the procedure.
MATCH (a:Article)
WITH collect(a) AS articles
CALL apoc.nlp.aws.entities.graph(articles, {
key: $apiKey,
secret: $apiSecret,
nodeProperty: "body",
writeRelationshipType: "ENTITY"
})
YIELD graph AS g
RETURN g
We can see a Neo4j Browser visualization of the virtual graph in Pokemon and Nintendo Switch entities graph.
On this visualization we can also see the score for each entity node.
This score represents the level of confidence that the API has in its detection of the entity.
We can specify a minimum cut off value for the score using the scoreCutoff
property.
MATCH (a:Article)
WITH collect(a) AS articles
CALL apoc.nlp.aws.entities.graph(articles, {
key: $apiKey,
secret: $apiSecret,
nodeProperty: "body",
scoreCutoff: 0.7,
writeRelationshipType: "ENTITY"
})
YIELD graph AS g
RETURN g
We can see a Neo4j Browser visualization of the virtual graph in Pokemon and Nintendo Switch entities graph with confidence >= 0.7.
If we’re happy with this graph and would like to persist it in Neo4j, we can do this by specifying the write: true
configuration.
HAS_ENTITY
relationship from the article to each entityMATCH (a:Article)
WITH collect(a) AS articles
CALL apoc.nlp.aws.entities.graph(articles, {
key: $apiKey,
secret: $apiSecret,
nodeProperty: "body",
scoreCutoff: 0.7,
writeRelationshipType: "HAS_ENTITY",
writeRelationshipProperty: "awsEntityScore",
write: true
})
YIELD graph AS g
RETURN g;
We can then write a query to return the entities that have been created.
MATCH (article:Article)
RETURN article.uri AS article,
[(article)-[r:HAS_ENTITY]->(e:Entity) | {text: e.text, score: r.awsEntityScore}] AS entities;
article | entities |
---|---|
"https://neo4j.com/blog/pokegraph-gotta-graph-em-all/" |
[{score: 0.9944096803665161, text: "Mario Kart 8"}, {score: 0.8760746717453003, text: "twice a week"}, {score: 0.9946564435958862, text: "Neo4j"}, {score: 0.7507548332214355, text: "once"}, {score: 0.8155304193496704, text: "at least"}, {score: 0.780032217502594, text: "Nintendo Switch"}] |
"https://en.wikipedia.org/wiki/Nintendo_Switch" |
[{score: 0.9990180134773254, text: "Mario Kart 8"}, {score: 0.9997879862785339, text: "March 3, 2017"}, {score: 0.9958534240722656, text: "Nintendo"}, {score: 0.9998348355293274, text: "October 20, 2016"}, {score: 0.753325343132019, text: "Nintendo Switch"}] |
If we want to stream back entities and apply custom logic to the results, see apoc.nlp.aws.entities.stream.