018 Towards Real-time Knowledge Graphs for Non-Player Characters in Games – NODES2022 – O. Brierley
This session discusses the development of a Neo4j plugin for Epic Game's Unreal Engine to allow for communications between a game environment's players and non-player characters. This demonstration will show how game design researchers have implemented the use of Neo4j as a tool for creating long-term memory and knowledge for non-player characters, player performance recording, and other applications.
Speakers: Owen Brierley
Format: Full Session 30-45 min
Level: Intermediate
Topics:
Region: AMERICAS
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Knowledge graphs





