4 – Graph Databases for Embodied Conversational Agents in Unreal Engine 4
02 Aug, 2021
With the advent of Epic Games’ Metahumans, it is important to back visually stunning virtual humans with AI capabilities. In this talk, I will present a UE4 plugin, FANTASIA, that connects Neo4j with technologies from Microsoft and Amazon to build virtual humans who can sustain conversations. Antonio Origlia Researcher, University of Naples Federico II I took a Master Degree in Computer Science in 2009 at the University of Naples “Federico II” with a thesis on automatic emotion recognition in speech using prosodic features and neural networks. Emotion recognition from prosodic cues was the topic of his PhD, also taken at the University of Naples “Federico II” (Doctoral School of Mathematical and Computational Sciences) with a thesis titled “Syllable based speech analysis for affective robotics”. In the following years, he moved to the Human-Computer Interaction field, working with augmented/virtual reality, Artificial Intelligence and dialogue systems applied, mainly, to the field of Cultural Heritage promotion. I have knowledge concerning Bayesian models to manage dialogue systems, machine learning for time series analysis, graph databases for knowledge representation and advanced interfaces using the Unreal Engine 4.